Sport

In computer science, „sport“ does not have a specific technical definition. However, it can refer to the analysis and modeling of sports-related data, often utilizing techniques from data science and machine learning. This includes statistical analysis of player performance, game outcomes, and fan engagement, as well as the development of software applications for managing sports teams, scoring systems, and fantasy sports. Additionally, it may relate to the development of simulations or games that replicate sports, incorporating algorithms and artificial intelligence to create realistic gameplay experiences. Overall, while „sport“ itself is not a core concept in computer science, it intersects with various areas, particularly in data analysis and software development related to athletics and entertainment.